Photogrammetric, fully PBR 2048 tileable texture.
Want to learn how to do it ?
Get my free tutorial here : https://gumroad.com/sebvhe
Rock textures are really hard to do with photogrammetry. Mostly because in the real world they are usually hard to access. Furthermore, most of the features of a rock are really low frequency which makes it really hard to tile.
This texture is made out of two different scans put together as one texture.