This picture was made using photogrammetry both for the shoe and ground (though separetly)
The ground is a 4096² gravel texture (here with tessellation and displacement). I am amazed by the results, given that I only had 24 shots to recreate it.
I also changed the shoe color from blue in the original scan to red for composition's sake.
This runs at around 40fps on a gtx 670 but I went crazy with tessellation, it could easily run way faster without much noticable differences.