UE4 Ocean Lighthouse

This scene was created as an attempt to build an ocean shader. I wanted to avoid using math for the displacement, going for Vector Displacement maps instead. This gives me a lot more freedom for the shape of the waves. It would also technically allow for very custom pre-calculated simulations.
Not being a technical artist, this was quite a challenge. Some artifacts are still present, frac artifacts and a jagged normal map to name a few. Maybe I'll get back to this and fix them once I have a better knowledge of advanced shaders.

The rocks were created in less than 30 minutes using my photogrammetry rock textures.

UE4 Ocean Lighthouse